Wednesday, December 25, 2019

A Christmas Post - Stealth Bleeder Deck

Well, it's been a particularly busy two months, which is why I haven't been able to write anything. However, with the Christmas season and break, I may be able to finish the year with one or two posts.

In my last post, I wrote about stealth-bleed, and about the ways and means one would have to use in order to deal with it. I also included Johann Ong's Asian Continental Championship (ACC) deck, which, I have to point out, isn't that aggressive a stealth bleed deck, since it relies solely on Dementation (DEM) to get its bleeds through. However, given the right mix of table dynamics, the 2-3 stealth stemming from Confusion (+1 stealth, +1 bleed), Deny (+1 stealth at superior), and Mind Tricks is often enough to get the job done. In Johann's case, it made him the ACC champ.

 That being said, Johann's win, along with the spirited discussion that ensued from my stealth bleed post, spurred me to try to build my own stealth bleeder, using Obfuscate (OBF) and Presence (PRE). The deck list below is already modified from my testing the draft deck.
I originally centered it around Isouda de Blaise, but, as a 7-cap, she's too large to bring out quickly, and I wanted the deck to be speedy. So, instead, the center is now around Herbert Westin and Renenet, who both have Obfuscate and Presence at superior, and, at 5 capacity, are relatively quick to come out. I'm still not sure about whether to keep Antoinette, or swap her out with a 5-cap with obf and pre. I'll probably come to a clearer decision after testing this deck.

The weapons module of 4 Concealed Weapons and 4 .44 Magnums is also something I'm thinking about. A possibility is that I do away with it, and include other cards that prevent blocking, such as Misdirection or Anarch Troublemaker. Once more, testing will tell me what I need to do.

At any rate, this is a work in progress, so comments are always welcome.

A most merry Christmas to all!

Deck Name:   Stealth PRE Bleeder (3-4)

Crypt: (12 cards, Min: 18, Max: 21, Avg: 4.91)
  1  Antoinette                           cel obf AUS PRE          6  Toreador                   G3  Primogen
  2  Herbert Westin                    pot OBF PRE                5  Brujah                     G4
  2  Renenet                               ser OBF PRE                5  Follower of Set            G4 
  1  Axel Von Anders                cel obf pot PRE             5  Brujah Antitribu           G4 
  1  Evan Klein                          aus dem pre OBF          5  Malkavian                  G3 
  1  Louis Fortier                        aus dom for obf pre      5  Ventrue                    G4 
  1  Louis Fortier (ADV)            aus dom for obf pre      5  Ventrue                    G4
  1  Cristos Mantigo                    aus cel dom obf pre      5  Toreador Antitribu         G3
  1  Robin Withers                      dom obf pre                   4  Ventrue                    G4 
  1  Tock                                     obf pot pre                     4  Nosferatu Antitribu        G3 

Library: (80 cards)
Master (11 cards)
  2  Dreams of the Sphinx
  1  Effective Management
  1  Information Highway
  1  Perfectionist
  1  Rack, The
  1  Sudden Reversal
  4  Vessel

Action (18 cards)
  1  Conceal
  9  Enchant Kindred
  2  Forgery
  3  Legal Manipulations
  3  Public Trust

Action Modifier (18 cards)
  4  Aire of Elation
  2  Cloak the Gathering
  2  Elder Impersonation
  4  Faceless Night
  2  Forgotten Labyrinth
  4  Lost in Crowds

Combat (21 cards)
  6  Behind You!
  4  Concealed Weapon
  5  Majesty
  6  Unholy Penance

Equipment (8 cards)
  4  .44 Magnum 
  2  Camera Phone
  2  IR Goggles

Combo (4 cards)
  4  Swallowed by the Night

Thursday, October 31, 2019

Musings on Stealh Bleed

The Asian Continental Championship (ACC) ended with the Philippines' Johann Ong winning his second ACC title by using a stealth bleed deck (deck list below).

Stealth bleed has been a key strategy ever since V:TES was created, since bleeding is the main way to oust one's prey. Generally speaking, the concept uses Disciplines which naturally provide bleed modifiers, such as Dominate (DOM), Presence (PRE), or Dementation (DEM), and these (sometimes) huge bleeds get through because of either stealth, of which Obfuscate (OBF) is the main Discipline, or block failure, using either DOM or Necromancy (NEC). However, as pointed out to me by a co-player, the latter method of getting bleeds through, by preventing blocks, is classified as power bleeding, which I will (probably; hopefully?) tackle in another post.  Between the two strategies, though, I've seen more stealth bleed decks, since the number of vampires with NEC is more limited.

Having a stealth bleeder as one's predator, in a word, sucks. A well-thought out stealth bleed deck will generally set up quickly, by getting small to midcap vampires out and putting them to work, e.g. bleed. During the 2011 ACC, I had the good luck to make it to the finals table, but had the bad luck to be on the receiving end of a stealth bleeder. The only reason I wasn't ousted was that my prey and grand prey decided to gang up on the stealth bleed deck, after which it became easy for its predator to oust him, and me.

The most common archetypes of the stealth bleed deck are the Malkavian '94 and the Kindred Spirits decks; in the recent ACC, Johann used the Kindred Spirits to win. Both deck archetypes are solid and efficient, and are often the entry-type deck for new players, since the decks are relatively simple to master.

That being said, I don't really have much experience with playing stealth bleed decks, since our local metagame (heavy combat) is inimical to it. Generally speaking, once a deck is identified as a stealth bleeder, players will ignore the predator-prey mechanic, and focus on beating the crap out of the stealth bleeder, since it's an obvious table threat.

One of the weaknesses of the deck concept is its single-mindedness on bleeding; oftentimes, there will be no space for combat defense. At the same time, when one has the entire table going after him/her, resource management becomes well nigh impossible. 

Aside from the table ganging up on the deck, other defenses against the stealth bleeder is to bounce the bleed via either DOM, with Deflections, or Auspex (AUS), with Telepathic Misdirections. Of course, a combat deck, whether pro-active (rush cards) or reactive (block and fight), will have a good chance of taking out the stealth bleeder's minions, although it will still depend on where one sits in relation to the stealth bleeder. A stealth bleed deck will go to town if there is a lack of any of these defense strategies. 

Below is Johann's winning deck list. As mentioned above, it's a Kindred Spirits-based deck, which relies solely on DEM. Based on a winning deck by Everton Biell, Johann tweaked it, and reduced it to a 75-card deck. Relying on small and midcap vampires, the deck looks like it will move swiftly, and, unless someone on the table acts against it aggressively, it will probably sweep a good number of tables.

Deck Name:   Johann's 2019 ACC DEM Bleeder
Created By: Johann Ong 

Crypt: (12 cards, Min: 6, Max: 18, Avg: 3)
  1  Apache Jones                       aus for obf DEM          5  Malkavian Antitribu        G4 
  1  Persia                                        aus obf DEM           5  Malkavian                       G3 
  1  Uncle George                       aus dom obf DEM       5  Malkavian Antitribu        G3 
  2  Jackie                                                       DEM        3  Malkavian Antitribu        G4 
  1  Marta                                                  aus dem         3  Malkavian Antitribu        G4 
  2  Midget                                        obf pre DEM         3  Malkavian Antitribu        G3 
  2  Cassandra Langely                                 dem            2  Malkavian                       G4 
  2  Eddie Gaines                                     dem pot            1  Caitiff                             G3 

Library: (75 cards)
Master (13 cards)
  1  Archon Investigation
  4  Dementation
  2  Effective Management
  4  Misdirection
  1  Pentex(TM) Subversion
  1  Sudden Reversal

Action (21 cards)
  21 Kindred Spirits

Action Modifier (29 cards)
  12 Confusion
  11 Eyes of Chaos
  6  Mind Tricks

Combat (1 cards)
  1  Coma

Ally (1 cards)
  1  Ossian

Combo (10 cards)
  10 Deny


Sunday, October 13, 2019

PRE Midcap Vote (Deck Concept)

Last month, I shared my thoughts on voting in V:TES, and I am thankful for those who helped me understand the mechanic a little better, since, upon reflection, I was a little too focused on using Presence (PRE). Hindsight being what it is, I probably should have titled it "Voting with Presence."

Still, among the various strategies people employ to facilitate their voting play, I find that PRE provides a good amount of push in getting votes through, which is why I built a deck centered around that Discipline for my voting deck.

So, this is basically a midcap deck, centered loosely around Tara. Other vampires may acquire titles via Praxis Seizures; looking at the crypt, I'm wondering whether adding the Brujah Justicar vote card would be helpful.  

Ousting is facilitated via Kine Resources Contested or Parity Shift. The Enchant Kindreds are more to facilitate getting vampires out of the controlled region.

To be sure, this is still a work in progress, as are many a deck I've built, but probably more so, since voting is not a strategy I often use. While the deck may sometimes win, if the votes on the table are substantial (i.e., the presence of Justicars, Inner Circles, and the like), it will probably go down. More often than not, it will require some sneaky table dynamics in order to win.

Also, the deck is limited by the cards that I currently have. As I'm not fond of breaking up decks in order to build decks, I'll probably add other cards as they become available.

As always, suggestions are always welcome.

Deck Name:   PRE Vote-Bleed

Crypt: (12 cards, Min: 16, Max: 25, Avg: 5.583)
  2  Mukhtar Bey                 obf pot FOR PRE QUI      7  Caitiff                    G4  Prince
  2  Tara                                              cel POT PRE      6  Brujah                     G5  Prince
  1  Tomaine                                    CEL POT PRE      6  Brujah                     G4  Primogen 
  1  Joseph DiGiaccomo                  aus dom for PRE   6  Ventrue                    G5 
  1  Marguerite Foccart                 aus pot CEL PRE     6  Brujah                     G4 
  1  Beth Malcolm                       ani FOR PRE             6  Ventrue                    G5 
  1  Hezekiah Rutledge                  ani cel pot PRE        5  Brujah                     G4 
  1  Bethany Ray                               aus PRE               4  Toreador                   G5   
  1  Reginald Moore                              PRE                  4  Brujah                     G4  Primogen
  1  Reverend Adams                       aus PRE                 4  Ventrue                   G4 

Library: (80 cards)
Master (10 cards)
  4  Vessel
  1  Effective Management
  1  Information Highway
  1  Dreams of the Sphinx
  1  Sudden Reversal
  1 Elysium: the Palace of Versailles

Action (13 cards)
  8  Enchant Kindred
  1  Entrancement
  1  Heart of the City
  1  Intimidation
  2  Public Trust

Action Modifier (19 cards)
  2  Awe
  6  Bewitching Oration
  2  Bribes
  3  Change of Target
  6  Voter Captivation

Political Action (23 cards)
  2  Autarkis Persecution
  1  Banishment
  2  Consanguineous Boon
  10 Kine Resources Contested
  4  Parity Shift
  1  Praxis Seizure: Amsterdam
  1  Praxis Seizure: Dublin
  1  Praxis Seizure: Glasgow
  1  Praxis Seizure: Rome
Reaction (4 cards)
  4  Second Tradition: Domain

Combat (10 cards)
  10 Majesty

Sunday, September 22, 2019

Voting in V:TES

In V:TES, there are a number of strategies Methuselahs use to oust their prey and claim victory. The default, of course, is to focus on bleeding. Others resort to walling up, and using cards such as Smiling Jacks, Anarch Revolts, and Antedeluvian Awakening, in order to take out their prey. Still others use combat to frightening effect, torporing minions, leaving no one to block crippling actions. And then, there is voting.

Voting is a strategy that, while effective, is one I've not used effectively. More often than not, I get stymied by other voters on the table, or else, my lack of experience with the strategy causes me to make mistakes. Still, it's hard to deny that voting is probably, after bleeding, the most efficient way to get rid of one's play.

Essentially, the strategy involves bringing out vampires with titles (votes) and playing vote cards in order to burn pool from your prey. At the same time, voting is versatile in the sense that vote cards have access to a number of effects. While some, such as Kine Resources Contested (affectionately known as KRC), Conservative Agitation, and, for the Camarilla, Parity Shift, focus on burning pool, others, such as Autarkis Persecution, Consanguineous Boon, and Political Stranglehold, can be beneficial to the entire table.

Voting's versatility allows players to make deals with the rest of the voters on the table; oftentimes, all one has to do is throw in Bribes, and some players will vote in the affirmative, without considering the consequences of their vote (much like the current political atmosphere).

Other cards which provide flexibility and utility are Banishment, which sends a vampire back to the uncontrolled region, forcing the controlling Methuselah to influence it out again, if possible, and Anathema, which causes a targeted vampire to burn if it goes to zero blood.

Another card which I saw used to terrible effect in a janky deck was Might of the Camarilla, which was last reprinted in the 10th anniversary set, making it difficult to find. The strategy involved bringing out a Justicar (3 votes) or an Inner Circle (4 votes), and giving it Necromancy (NEC), which no current Justicar or Inner Circle possesses. Might of the Camarilla causes players to burn a vampire in the uncontrolled region, including the voting player. The Methuselah then has a minion act with Possession, which allows him to bring back a burned minion from the ash heap, or, using Mistress Fanchon's ability to search the library for minion cards, use the Sargon Fragment in order to gain superior NEC, which would make bringing burned minions out easy. In the game we played, before we knew it, he had 3 Inner Circles and 3 Justicars, and the vote totals were the highest I'd ever seen; it took 29 votes to defeat a called referendum. (More details on this janky deck in a future deck.)

Of course, if the table is opposed to one's votes, one can push the votes, and this is facilitated by the discipline Presence (PRE). With PRE, one can attempt to control the vote by playing cards such as Bewitching Oration and Awe. After winning a referendum, playing Voter's Captivation allows a Methuselah to gain blood and pool, depending on the winning margin of the referendum.

Combat defense for PRE voting begins and ends with Strike:Combat Ends (S:CE), of which Majesty is probably the most used, since it allows a minion to burn a blood to untap. If one is a little more aggressive, there is Catatonic Fear, which causes 1 point of unpreventable damage, or Unholy Penance, which is placed on the opposing minion and gives one +1 bleed against the Methuselah. Still, Majesty by and large is the go-to S:CE card. One of the challenges of S:CE is that it gets shut down by Immortal Grapple, which only allows hand strikes, so it's important to pack maneuvers in order to get away from dedicated combat decks.

All in all, voting is a versatile, effective strategy in V:TES, and, with the acquisition of Parity Shifts via the 25th anniversary deck (even if nerfed. I'm not going into that discussion.), I will probably try my hand at building a more focused voting deck. Bribes, anyone?

Tuesday, September 17, 2019

City Gangrel Rush

Back in June, I wrote about the City Gangrel, and how it managed to take a table. I thought I'd share the deck list, for the benefit of those who might want to try it.

Once more, the deck is meant to be multi-purpose, which helps in keeping people off-balance in dealing with it. At the heart of it is torporing opponent's minions, which allow the !Gangrel to run rampant. Whether it be Fame or Tension in the Ranks or The Path of Lilith, there are cards that will force other Methuselahs to burn pool. Diablerie, aided by the Conspiracy, allows the !Gangrel to remove difficult minions, although, of course, if an opposing Methuselah uses minions with Fortitude, it will make the !Gangrel's efforts to naught, to say the least.

Damage prevention is provided by Flesh of Marble or Leathery Hide. Not as effective as Fortitude damage prevention, but good enough in a pinch.

I use group 2-3 vampires because of Ellen, Zach, and Darrell, who all have the City Gangrel disciplines at superior.  Ellen, particularly, is useful because of her built-in Ambush ability. The other vamps serve as support and shock troops. 

Generally speaking, on a non-fortitude packed table, the City Gangrel have a good chance of taking it.

Deck Name:   City Gangrel Rush

Crypt: (12 cards, Min: 14, Max: 31, Avg: 5.83)
  3  Ellen Fence                         aus CEL OBF PRO        8  Gangrel Antitribu          G2  Bishop
  2  Zachary                              for pre CEL OBF PRO   7  Gangrel Antitribu          G2
  2  Darrell Boyce                      CEL OBF PRO              6  Gangrel Antitribu          G2
  1  Harry Reese                         cel obf FOR PRO          6  Gangrel Antitribu          G3 
  1  Skryta Zyleta                      obf pot pro CEL             5  Gangrel Antitribu          G3 
  1  Scarlet Carson O'Toole       pro CEL                         4  Gangrel Antitribu          G3 
  1  Chandler Hungerford           PRO                              3  Gangrel                         G2
  1  Sadie                                   pro                                  2  Gangrel Antitribu          G2 

Library: (90 cards)
Master (17 cards)
  4  Vessel
  4  Gangrel Conspiracy
  1  Campground Hunting Ground
  1  Fame
  1  Bay and Howl
  2  Haven Uncovered
  1  KRCG News Radio
  1  Path of Lilith, The
  1  Sudden Reversal
  1  Tension in the Ranks

Action (16 cards)
  2  Ambush
  1  Arson
  4  Bum's Rush
  4  Computer Hacking
  2  Fiendish Tongue
  3  Flurry of Action

Action Modifier (3 cards)
  3  Lost in Crowds

Combat (46 cards)  2  Acrobatics
  2  Amaranth
  7  Claws of the Dead
  4  Flash
  5  Flesh of Marble
  5  Leathery Hide
  6  Psyche!
  3  Pursuit
  6  Shadow Feint
  2  Sideslip  4  Wolf Claws

Retainer (2 cards)
  1  J. S. Simmons, Esq.
  1  Tasha Morgan

Combo (6 cards)
  2  Ritual of the Bitter Rose
  4  Swallowed by the Night

Thursday, August 22, 2019

The Gangrel Do Not Fight

When I first started playing V:TES, as I mentioned in my Bindusara's Diary interview, I started out with the Gangrel preconstructed deck from the Anarchs set; if I remember right, I got two of them, because, unlike the newer preconstructed decks released by Black Chantry, the preconstructed decks needed several cards to make them competitively playable. Still, I loved the fact that the Gangrel, via Protean (PRO), had easy access to aggravated damage, which, unless one's opponent used damage prevention, or Strike:Combat Ends, normally meant one's opposing minion was going into torpor. While I dabbled with the non-aggresive side combat side of PRO (Earth Control, Form of Mist, etc.), I didn't really build any deck which made heavy use of it.

Until now.

I was thinking of a deck that could block (intercept) and get actions through (stealth). While Auspex (AUS) is the premier intercept discipline, and Obfuscate (OBF) the premier stealth discipline,  the Gangrel have access to Animalism (ANI), which is no slouch at intercept, and PRO, which has both stealth and some intercept. With that in mind, I set out to build a deck which did not make use of aggressive combat. Instead, I tried coming up with a deck which could bleed and block, and possibly survive combat.

Mind you, this is still a work in progress, but basically, it's a toolbox deck. It's either the minions bleed with Deep Song, augmented by either the Laptop or Tier of Souls (well, for three of them anyway), or put pressure on the table via the Jack, and defend it.

Horrock, with his built in Path (Protean cards cost one less blood), is the center, with both Pickman and Lamontagne as back-up. The others are midcaps that simply round out the crypt.

I still have to put this together, and test drive it, but I do have a good feeling about this. Another player in our circle, Faust, has used the PRO strike:combat ends in his own deck, and has had good results with it. A little bit of tweaking, and this deck shoudl be good to go.

Deck Name:   The Gangrel Do Not Fight

Crypt: (12 cards, Min: 19, Max: 24, Avg: 5.41)
  3  Horrock                            vic ANI PRO                6  Gangrel                   G3
  2  Janey Pickman                 for ANI PRO                6  Gangrel Antitribu    G4
  2  Celeste Lamontagne         for ANI PRO               5  Gangrel Antitribu    G4
  1  Spider                             ani for CEL PRO           6  Gangrel Antitribu     G4 
  1  Bernard                            ani for pre pro              5  Gangrel                    G4 
  1  Dr. Allan Woodstock      ani aus for PRO            5  Gangrel                    G3 
  1  Jacob Fermor                         ani tha PRO            5  Gangrel                    G4 
  1  Jezebelle                                ani for pro               4  Gangrel                    G4 
Library: (90 cards)
Master (14 cards)
  2  Smiling Jack, The Anarch
  2  Tribute to the Master
  2  Dreams of the Sphinx
  1 Ecoterrorists
  1 Ennoia's Theater
  1  KRCG News Radio
  1  WMRH Talk Radio
  4  Vessel

Action (14 cards)
  2  Shadow of the Beast
  2  Army of Rats
  8  Deep Song
  2  Tier of Souls

Action Modifier (8 cards)
  8  Earth Control

Reaction (22 cards)
  4  Eyes of the Beast
  6  Sonar
  4  Cats' Guidance
  2  Guard Dogs
  6  Instinctive Reaction

Combat (22 cards)
  6  Claws of the Dead
  6  Earth Meld
  6  Form of Mist
  4  Form of the Ghost

Retainer (4 cards)
  4  Raven Spy

Equipment (2 cards)
  2  Laptop Computer

Combo (4 cards)
  4  Rapid Change

Saturday, August 10, 2019

The Nosferatu Justicar

In case you've read the post on the Gangrel Justicar, and were wondering about how the Cock Robin deck was built, here it is:

Deck Name:   Cock Robin Bruise-Bleed
Created By: 

Crypt: (12 cards, Min: 24, Max: 40, Avg: 7.66)
  4  Cock Robin                         aus for ANI OBF POT  10 Nosferatu                  G3  Justicar
  1  Ferox                                   ani FOR POT VIS          7  Gargoyle                   G2 
  1  Ferox                                   ani FOR POT VIS          7  Gargoyle                   G2 
  2  Nikolaus Vermeulen            ani for obf POT              7  Nosferatu                  G2  Prince
  2  Calebros                              obf pot ANI                     5  Nosferatu                  G2  Prince
  2  Teresita                                for ANI OBF POT          7  Nosferatu Antitribu   G3 

Library: (90 cards)
Master (16 cards)
  4  Vessel
  2  Villein
  2  Smiling Jack, The Anarch
  2  Fortitude
  1  Powerbase: Montreal
  2  Haven Uncovered
  2  Fame
  1  Rack, The

Action (13 cards)
  6  Deep Song
  3  Ambush
  2  Tier of Souls
  2  Army of Rats

Reaction (15 cards)
  6  Second Tradition: Domain
  3  Instinctive Reaction
  3  Sense the Savage Way
  3  Cats' Guidance

Combat (40 cards)
  8  Carrion Crows
  6  Torn Signpost
  6  Drawing Out the Beast
  6  Immortal Grapple
  4  Armor of Vitality
  4  Superior Mettle
  2 Rolling with the Punches
  4  Taste of Vitae

Retainer (6 cards)
  6  Raven Spy

As you can see, it's probably a little easier to use the smaller princes (Nikolaus and Calebros) than Decker and Rossler. Still, since there are more vamps in the previous deck that have Fortitude (FOR) at superior, that's two extra card slots for something else; in this deck, only Ferox has FOR at superior. Sadly, FOR is not a Nosferatu clan discipline.

Expect, though, a lot of jokes at Robin's expense when he comes out.

The Gangrel Justicar (concept deck)

Originally, I started out trying to tweak my Cock Robin deck to be more of a toolbox, but, along the way, over discussions with other Methuselahs, I decided to switch it to using Xaviar ADV, who's the Gangrel Justicar (given the RPG story, I would have thought that it would be the other way around, but, anyways ...). Doing that meant that I switched Potence (POT) with Protean (PRO), and added some Gangrel tech, such as Ecoterrorists and Ennoia's Theater.

So, basically, the point of the toolbox deck is to do many things relatively well. Thus, there are several possibilities with the deck:

  • It can attack others using the Smiling Jack. At the same time, the amount of Animalism (ANI) intercept, along with the Raven Spy permacepts allows minions to defend it;
  • It has some bleed capability with the Deep Songs and Tier of Souls;
  • Making an opposing minion Fame-ous makes it a torpor target, which then burns 3 pool from the minion's Methusleah;
  • Or, as the Cock Robin deck, it can fight, although strike:combat ends is always a possibility without Immortal Grapples.
 The crypts is centered around three main vamps: Xaviar ADV, Mark Decker, and Ingrid Rossler. Any of them can use the Second Tradition, although, unlike the Cock Robin deck, it might be harder to get all three out, if ever they're in the opening crypt. Well, it's a work in progress, considering that I haven't built or tested the deck yet.

Still, the hypothetical draws (via FELDB) seem promising, so we'll see how it works out.

Deck Name:   The Gangrel Justicar

Crypt: (12 cards, Min: 23, Max: 40, Avg: 8.08)
  4  Xaviar (ADV)                  aus cel pot ABO ANI FOR PRO10 Gangrel         G3  Justicar
  2  Ingrid Rossler                   dom ANI FOR PRO         9  Gangrel                    G2  Prince
  2  Mark Decker                    ani for obf pot CEL PRO  8  Gangrel                    G3  Prince 
  1  Beckett                              cel ANI FOR PRO           7  Gangrel                    G3 
  1  Antonino                           ani pre pro FOR               6  Gangrel                    G3 
  1  Dr. Allan Woodstock        ani aus for PRO                5   Gangrel                    G3 
  1  Lord Ashton                     for pro ANI                       5  Gangrel                    G3 

Library: (90 cards)
Master (16 cards)
  1  Ecoterrorists
  1  Ennoia's Theater
  2  Fame
  2  Haven Uncovered
  1  Powerbase: Montreal
  2  Smiling Jack, The Anarch
  1  Sudden Reversal
  4  Vessel
  2  Villein

Action (13 cards)
  2  Army of Rats
  6  Deep Song
  1  Rewilding
  2  Thing
  2  Tier of Souls

Reaction (15 cards)
  3  Cats' Guidance
  3  Instinctive Reaction
  6  Second Tradition: Domain
  3  Sense the Savage Way

Combat (40 cards)
  6  Armor of Vitality
  6  Carrion Crows
  6  Claws of the Dead
  6  Drawing Out the Beast
  4  Rolling with the Punches
  6  Scorpion Sting
  4  Superior Mettle
  2  Wolf Claws

Retainer (6 cards)
  6  Raven Spy