Monday, April 22, 2019

Tech for the Single Discipline Deck

Continuing on the discussion on using midcap, single discipline decks, it's necessary to take a look at the tech one has to add in order for the deck to be able to deal with different threats. When one is focused on using a single discipline in the deck, one can overlook what is needed to survive on the table. Here are a few staples which I like to add to whatever midcap deck I'm using.

Permanent Intercept, or as some players call it, "permacept."

Depending on the environment, one may have to deal with blocking actions which involve stealth. This means that one has to counter it with intercept. This isn't a problem for players using Animalism (ANI) or Auspex (AUS), but, even for those who aren't playing disciplines with intercept, there are a number of options one can resort to in order to gain intercept.

 The master card Guardian Angel offers +1 intercept against bleed actions, and prevents 1 damage when your minion is in combat.

Locations, such as KRCG News Radio and WMRH Talk Radio, allow a measure of intercept. Of course, one has to be ready to contest such unique locations, especially the two above, so a Methuselah may be forced to resort to the less effective Rumor Mill or Channel 10. Club Zombie, while expensive, has the additional ability to allow minions to gain blood if it isn't locked.

Sport Bikes offer an uncontestable alternative, but they're not stackable, giving you only +1 intercept. In a stealth-heavy environment, that will not be enough. Still, it's better than nothing.

Then, there's Mr. Winthrop, a retainer who gives the minion +1 intercept, also another possibility.

Generally speaking, one may need around 2-3 intercept to deal with most actions comfortably, so a mix and match of the disciplineless intercept cards is in order.

Equipment (Combat)

A number of  disciplines which have options to end combat as a strike, but I prefer to be more pro-active in my combat options. As such, when one is not using a combat discipline deck, I tend to prefer guns such as the .44 Magnum or the Sniper Rifle. The former does 2 damage per strike, and the latter has the additional advantage of setting the range to long in the first round of combat. Combine it with a Target: Vitals, and your minion does 4 points of damage in one strike.

Given the combat-heavy metagame of Metro Manila, if I'm not planning on mixing it up in combat, I tend to use equipment that allow me to get away, e.g. fight at long range, hence, the two types of guns, plus IR Goggles for the additional maneuver. Combine them with Concealed Weapon, and you get a free equip action in the middle of combat (you still pay the cost, though). I'm not too keen on using ammo cards, though; they take up space, and, unless you also pack Magazines, they're one use.

Damage prevention without Fortitude is a little trickier, with your best options being Leather Jacket, Flak Jacket or Kevlar Vest. While the Bundi and the Nightstick can also prevent damage, the Bundi only prevents melee weapon damage, and both are melee weapons. The thing is, if your opponent is playing Potence or other strength related strikes (Blood Fury), your best bet would be to get away, not close the range.

Bleed modifiers/Ousting tech
If you're not using a bleed-oriented discipline, such as Dominate or Presence,  then Computer Hacking, Laptop Computers, and Tasha Morgan, are your best bets to push the bleed on your opponent. Other options are Pentex Loves You (for Sabbat) or the Stolen Police Cruiser (for anarchs).

For other forms of pressure, there's Anarch Revolt and Antedeluvian Awakening, which both force Methuselahs to burn one pool per turn, although having an anarch minion protects one from the Revolt.

Then, of course, there's Smiling Jack, although, if you take this path, you'd better make sure you have a surefire way of paying for its cost and defending it. To summarize, each turn, you move a pool onto Smiling Jack, and then every other Methuselah has to burn the equivalent number of counters on the Jack from either his/her pool or from his minions. Paying for it means you have enough pool to keep from getting ousted; there are a number of ways for pool gain, but that's for another article.

The main challenge for the Jack is defending it. For one, it can be canceled by Sudden Reversal or Wash straight off the bat. Then, if you manage to get it through, be prepared to deal with the whole table. Playing the Jack is announcing that you're a threat, and other players will often ignore predator-prey relationships until the threat is removed. That means that the Jack is removed (via directed action), or you are ousted. Still, while there is risk involved, playing the Jack can be fruitful against a table unprepared to deal with it.

While playing a single discipline deck can be dangerous due to the weaknesses of each discipline, there are a number of cards which, when added to your deck, help bolster and strengthen your deck.

Monday, April 15, 2019

Stealth Mission: The OBF Deck

So, it was a start, and then, a long absence. So much for posting regularly. At any rate, let's pick up where we left off, and maybe, I can manage some regularity.

In my last post, I was exploring my shift from weenie to midcap play. Below is one of the results of my efforts.

Obfuscate (OBF) is one of the more useful Disciplines, mainly because of the stealth factor. Play enough stealth, and your opponent would not be able to block it, even if his/her deck was built to intercept. Some of the OBF stealth cards, such as Faceless Night and Elder Impersonation, added some extra oomph by respectively keeping blocking minions locked or preventing further blocks.

In combat, using Disguised Weapon to surprise opponents with .44 Magnums or Flamethrowers makes them think carefully about getting into combat. While Celerity has the edge in determining combat range, with OBF, getting away from close combat is facilitated by Behind You! and Swallowed by the Night maneuvers. Thus, the dedicated OBF deck can fight, to a certain extent.

The ousting mechanism for the deck is the Night Moves+Spying Mission combo. While not as potent as Dominate or Presence bleeds, using the Mission to bleed for 3 is fairly effective, if a little slow.

Thus, after some tweaking, below is the deck list for the OBF deck.

On further thought, I could focus it on particular vamps with special abilities, such as Synner-G or Luc, but I tend to work with whatever I have handy. That's also the reason for the Blood Dolls, which I would swap with Vessels if I had any spare ones.

Deck Name:   OBF Midcap Spying Mission
Created By: 

Crypt: (12 cards, Min: 15, Max: 20, Avg: 4.58)
  1  Antoine                            aus cel dem OBF    5  Malkavian                 
  1  Florentina Lengauer        aus OBF                  4  Malkavian                  
  1  Frank Litzpar                   ani for pot OBF      5  Nosferatu Antitribu       
  1  Jeffrey Mullins                cel OBF                  4  Gangrel Antitribu         
  1  Layla bint-Nadr               qui CEL OBF         5  Assamite                    
  1  Lubomira Hradok            OBF                        3  Nosferatu Antitribu       
  1  Luc                                  dem vic OBF           5  Malkavian Antitribu       
  1  Petra                                aus ANI OBF          5  Nosferatu                 
  1  Renenet                           ser OBF PRE           5  Follower of Set          
  1  Ruxandra                         ani aus OBF            5  Nosferatu                 
  1  Skulk                               ani OBF                   4  Nosferatu Antitribu      
  1  Synner-G                         pro CEL OBF          5  Gangrel Antitribu          

Library: (80 cards)
Master (14 cards)
  1  Archon Investigation
  4  Blood Doll
  1  Direct Intervention
  2  Effective Management
  1  Heidelberg Castle, Germany
  1  KRCG News Radio
  1  Vast Wealth
  1  WMRH Talk Radio
  2  Wash

Action (16 cards)
  8  Computer Hacking
  8  Night Moves

Action Modifier (18 cards)
  4  Cloak the Gathering
  4  Faceless Night
  2  Lost in Crowds
  8  Spying Mission

Reaction (4 cards)
  4  Forced Awakening

Combat (13 cards)
  6  Behind You!
  4  Disguised Weapon
  3  No Trace

Retainer (3 cards)
  1  J. S. Simmons, Esq.
  1  Mr. Winthrop
  1  Tasha Morgan

Equipment (10 cards)
  4  .44 Magnum
  2  Flamethrower
  2  Laptop Computer
  2  Sport Bike

Combo (2 cards)
  2  Swallowed by the Night

Saturday, March 16, 2019

Midcap Play

For the longest time, the deck type I've most often played were weenie decks. Weenie, of course, means the crypt contains vampires of capacity 4 or less. I've always appreciated the speed with which the decks operated; getting 2-3 vampires ahead of your prey and predator means that, if I'm lucky, I can do some damage before my opponents are up and runni,ng.

However, there is a downside to playing weenies. Unless they were incredibly unlucky, veteran players would remain unfazed by sheer numbers, and had contingencies to deal with them. Usually, this meant some means of unlocking the vampires, whether by waking cards such as Forced Awakening or On the Qui Vive, or unlocking after combat, provided by such cards as Majesty and Earth Meld.

 Also, since vets tended to play with larger vampires, there was, more often than not, a wider range of options that they had at hand. In my case, I would have to hope that my combat cards were enough to either do damage or get away from the bigger minion. However, such was not always the case, and I often wound up with a field of torpored minions.

With new cards coming into play, and new decks becoming available, I've taken another look at my single Discipline decks, and have decided to use vamps that had the superior version of the Discipline. Generally speaking, this meant that I would be using vampires with capacities from 4-5, which would slow down getting minions out, but not by much. It would still be relatively faster than using the big vamps, which would allow me to set up more quickly, and do some damage before I get blocked.

Having vamps with the superior Discipline meant that I wouldn't have to pack Discipline Masters in my deck, which was the case with the weenie deck. This would streamline my deck designs by a little bit; normally, I packed 2-3 Discipline Master cards in the weenie decks. It also meant that I would have the full range provided by the superior Discipline. For example, this meant that I could bounce bleeds using Telepathic Misdirection, instead of using just +1 intercept.

So far, I've built the following single Discipline midcap decks (deck lists to be posted soon):
  • Obfuscate (OBF, group 4-5) - Using a combo of Night Moves and Spying Mission, the deck has done relatively well so far;
  • Presence (PRE, group 3-4) - This is a vote and bleed deck. It's still experimental, but getting a number of Princes made the voting more difficult to counter;
  • Celerity (CEL, group 2-3) - This is my version of the Celerity gun deck, but it had difficulty getting going in the one game I played it. It still needs a little tweaking.  
  • Auspex (AUS, group 2-3) - Bounce the bleed, and defend the Jack. That's pretty much it.
Of course, the fact that the decks rely on one Discipline means that I have to move fairly quickly, because going up against larger vamps is still a challenge. It also means that the decks are limited by what the discipline can do. For example, the OBF deck is primarily a stealth deck, with little intercept to protect myself from my predator.

At any rate, how the deck will do will depend on who is at the table, and what deck each player has brought. This means that the deck will do well at times, and crash and burn on other occasions. In my case, hopefully, the extra speed provided by the smaller vampires will make winning easier.

Saturday, March 09, 2019

Resource Management

Well, rising from torpor apparently takes some time. Even my enthusiasm for V:TES cannot stop necessary things such as work and home priorities from existing. While I'd like to write more regularly than I'd like, realities doesn't make it possible, so, for now, I will be posting on Saturdays, once a week. However, if time permits, I may write more than one post on any particular Saturday, so do visit regularly.

The blog is a bit of a mess at the moment, but, with the summer vacations coming up, I'm hoping to get up to speed, and update, and maybe upgrade. As I mentioned in my previous post, now is an exciting time to be playing, so I'd like to be able to get into the thick of things. For now, though, the blog will have to stay the way it is; I may tweak it here and there, but the general look will stay the same.

With so many expansions, and no dialing out of sets a la Magic: the Gathering, there are so many cards to play with. Based on the Fragment of Elder Library Deck Builder app, there are 1519 crypt cards and 2212 library cards, which can make for a staggering array of decks one may build.

Fortunately, there are a number of apps, and resource sites, which can aid you in finding your way around the game. Below are some of the more useful ones I've found:


Vampire Elder Kindred Network (VEKN) - The home of the game's governing body, VEKN is the main resource site for players. Aside from the online rulebook, along with accompanying rulings and such, it also lists tournament schedules and new product announcements.

VTES One - One of the enduring sites. Combining news, deck tips, and commentaries, the site is an excellent resource for players.

VTES Information Network - I actually just discovered this site as of this writing. At initial glance, it contains articles on deckbuilding, as well as deck lists and commentaries on the game.


Fragment of Elder Library Deck Builder (FELDB) - This seems to be the key PC/laptop app, although I'm not too keen on its layout. Still, if you want to manage your collection, do research on cards, or build decks and save the decklists, this is a pretty handy application. (Download here.)

Anarch Revolt Deck Builder (ARDB) - This is my personal favorite app. It does pretty much the same functions as FELDB, but I like the UI better. My only complaint is, for some reason, there's a glitch that doesn't display sect when I'm searching for cards. It also isn't currently updated for the new Sabbat preconstructed decks, so that's a bummer. (Download here, although only updated to the Danse Macabre set. I think it's possible to update the database once the app is downloaded.)

Amaranth - Amaranth is an online site, and an Android app (download link is on the site). What distinguishes it from the other apps is that it contains decklists for sample decks one can use as demo decks for new players. One of my co-players actually printed out all of the decks, sleeved them with VTES cards, and has them ready for demonstration play. My co-teacher was one of the beneficiaries of these demo decks; he currently has the Euro Brujah demo.

This is just a sampling of what's out there. There are even apps which allow for online play, such as Jyhad Online (JOL) and Lackey CCG, but I have extremely limited experience with either. Perhaps, time permitting, I'll try them out and write about them in the future.

Hopefully, this list will be of help for those who are getting back into play, or those who are looking for ways to streamline their deckbuilding.

Sunday, February 24, 2019

On a Personal Note

I didn't realize that my last post on this blog before the previous one was five years ago.

Despite the game's going out of print in 2010, I've remained relatively active in the Manila VTES games. I competed in the local legs of the Asian Continental Championships: in 2011, in 2014 (Iloilo), and last year. Whenever I could, I would join the local games, first at Starbucks Tomas Morato, then Coco, just off T. Morato, and, then, finally, at a friend's house.

Late last year, though, I had a bit of a breakthrough, as I found two of my co-teachers who were interested in learning the games. This allowed me to introduce new players into the game, and, at the same time, form a gaming group at work (to play after hours, of course). By doing so, I rediscovered the thrill of teaching new players the game that I love.

At the same time, with new cards coming out, I started taking another look at my collection, and started getting ideas for new decks. I've also begun tweaking existing decks, by reconfiguring what they do; I'll probably be posting the deck lists in this blog.

And this blog. With the game coming back into print last year, I've been thinking of writing in the blog again, and at a more regular pace.

Not that I'm an expert at the game, not by a long shot. With the game's complexity, and having seen other players build decks that I wouldn't have imagined, I still have a long way to go in mastering this game. By writing in this blog again, I hope to make my thoughts more concrete, sort of a workbook for my ideas for decks and the game.

Rising From Torpor

When V:TES went out of print eight years ago, it was a sad day for many of us who had enjoyed the game.

However, happily, players did not take the game's apparent demise sitting down. Despite the game going out of print, players from around the globe kept the game alive, and continued to hold tournaments, such as the Asian Continental Championships (ACC) and the European Championships (EC).
During the game's hiatus, the Vampire Elder Kindred Network (VEKN), the game's governing body, with the help of dedicated players, came out with several PDF card sets, wherein players could download the files, print them out, and, after sleeving them with valid VTES cards, players could use them in tournament play.

Then, during the EC tournament in Berlin in 2017, a 100-card anthology set, made up of popular cards, as well as cards from the PDF sets, was distributed to participants. This was a milestone, since it marked the first time new cards were printed ever since the game went down in 2010. What was even more exciting was that there were leftover anthology sets available, and players such as myself snapped them up.

Thanks to the efforts of Hugh Angseeing and others, the game came back in a big way last year with the formation of Black Chantry Productions, which now oversees the publication of the game. To start of the game's resurrection, the company came out with several reprint sets of the most recent expansions, Keepers of Tradition and Heirs to the Blood, followed by a new set for the bloodlines, Lost Kindred.

Then, late last year, it announced that it would be coming out with preconstructed decks, focusing on four clans of the Sabbat:
  • Parliament of Shadows, featuring the Lasombra;
  • Den of Fiends, featuring the Tzimisce;
  • Libertine Ball, featuring the Toreador antitribu (!Tor), and
  • Pact with the Nephandi, featuring the Tremere antitribu (!Tre).
The release of the deck lists caused some consternation among veteran players, because of the number of previously rare and expensive cards, such as The Embrace and Nephandus (Mage), in the decks. The fact that there are 9 Embraces in the !Tor deck, and 8 Nephandi in the !Tre deck is sure to bring the individual card prices of these cards way down.

Still, the major difference between the Black Chantry decks and previous "starter" decks is that the new decks are more playable out of the box. Unlike the starter decks, which needed several (to many) cards to be added for them to be competitive, the new decks appear to have been designed to stand up and hold their own in standard play.

With the release of the new decks this month, and with the promise of deck designs for new players in the making from Black Chantry, it's an exciting time to come back to, or get into, Vampire: the Eternal Struggle.

Friday, September 26, 2014

My ACC 2014 Report

Methuselahs from Manila, Japan, and Taiwan escaped the fury of rains brought on by typhoon "Mario", and descended on Iloilo last weekend for the 2014 Asian Continental VtES Championship (ACC). Held at the Iloilo Midtown Hotel, the ACC brought together 22 players to vie for the championship title.

I was afraid I was going to miss it, since my family's flight the day before was cancelled due to the storm. We were able to re-book an early morning flight, and we arrived in Iloilo at close to seven in the morning on the day of the tournament. After a quick refresher at my wife's family home, I was on my way to the hotel, and the ACC.

The ACC had three rounds and a final. Here are my recollections about the three tables I was on. I left the first two tables after being ousted, so I'm not too sure of the final results in each of them.

1st Round

Me (Auspex Weenies) -bleeding- Ferdie Paredes (Malgorzata) -bleeding- Hidetoshi Hayakawa (Stanlislava) -bleeding- Taka'aki Ayukata (Al-Muntaquim) -bleeding- Aurelio Icasiano (Lasombra)

While I was able to bring out about four vamps, including Michael Luther, it was, as Aurelio observed, a rather strange table. One of the early highlights was Al-Muntaquim torporing Moncada. Then, Taki sent in Nedal the Careless to diablerize Moncada; Nedal immediately burned afterwards, with both Hayakawa and Aurelio throwing out vote cards to make it happen. Aurelio then brought out Polonia to compensate, but, with Stanislava out, he found it difficult to maneuver politically. Taki was the first one out, courtesy of a big bleed by Hayakawa. I followed soon after, as I lacked the intercept to block a 3-stealth KRC from Aurelio; I realized too late that Eyes of Argus is only used for (D) actions.

2nd Round

Me - Raf (stealth bleeder) - Don (Imbued) - Johann (Gerald Windham toolbox)

I had gotten an Anarch Revolt out, which was bad news for Don, whose Imbued could not neither go anarch to escape the pings nor could they call off the revolt, since they were not vampires. Hammered by Raf's big bleeds and pinged by the Revolt, Don was quickly off the table. Johann, who, as he has pointed out, did not bleed me at all, took me out by bouncing all of Raf's bleeds to me. My intercept was not coming out as consistently as I liked, and I soon followed Don off the table. Looking at the results, I guess Johann eventually managed to oust Raf for the table win.

3rd Round

Me - Ace (!Ventrue grinder) - Zandro (!Gangrel) - Haig (potence weenie with Beast and Theo)

It was a lucky thing for me Haig decided to pound on Zandro, since that left me to set up. Zandro was caught in a hammer-and-anvil of Ace's bleeds and Haig's pounding, and was soon off the table. Ace then manged to oust Haig, although the effort left Ace's minions either low on blood or torpored. By then, my minions were armed and ready. While Ace blocked, I was able to maneuver and shoot, sending his minions into torpor. I managed to be the last man standing, and gained two victory points.

The finals table was a veterans' table, with only Ace as the new player. The other players were Johann, Charlie, Faust, and Carding, who had just come out of torpor this year. I had to leave after playing one more friendly game (although I learned that it is not proper form to play From a Sinking Ship), and learned over the social media that Carding, using a classic EuroBrujah deck, had managed to win the championship. Congratulations to Richard Barnett, the new ACC champ!

All in all, it was an enjoyable day of VtES, and the ACC demonstrated that, while the game is technically out-of-print, the players remain passionate and dedicated enough to keep it going.

ACC 2014 Deck List: Auspex Weenies

Here's the deck I decided to use in last weekend's Asian Continental Championship (ACC).

Deck Name : Auspex Weenies, ACC 2014 ed
Author : Frederick Tomas
Description :

Crypt [13 vampires] Capacity min: 1 max: 4 average: 2.84615

1x Idalia, Prophet of      4  AUS dem       !Malkavian:2
1x Maldavis                   4  AUS for pre   Caitiff:3
1x Michael Luther         4  aus pre       Toreador:3
1x Remilliard, Devout   4  AUS pre       !Toreador:2
1x Richard Tauber, Ay  4  AUS tha       !Tremere:2
1x Isabel de Leon           3  AUS           Toreador:2
1x Martin Franckel        3  AUS tha       Tremere:3
1x Zöe                           3  AUS cel obf   Malkavian:2
1x Almiro Suarez          2  aus           Tremere:3
1x Nicholas Chang        2  aus           !Toreador:3
1x Piotr Andreikov        2  aus           Tzimisce:3
1x Feo Ramos                1  aus           Pander:3
1x Franciscus                 1  aus           Caitiff:2

Library [80 cards]

Action [1]
  1x Constant Revolution

Combat [4]
  4x Concealed Weapon

Equipment [17]
  3x .44 Magnum
  1x Bowl of Convergence
  2x Cooler
  3x Leather Jacket
  5x Saturday-Night Special
  1x Sniper Rifle
  2x Sport Bike

Master [23]
  2x Anarch Revolt
  1x Archon Investigation
  2x Auspex
  1x Direct Intervention
  1x Golconda: Inner Peace
  1x KRCG News Radio
  1x Millicent Smith, Puritan Vampire Hunter
  1x Parthenon, The
  1x Powerbase: Montreal
  1x Rack, The
  2x Smiling Jack, The Anarch
  1x Sudden Reversal
  1x Vast Wealth
  5x Vessel
  1x WMRH Talk Radio
  1x Wash

Reaction [34]
  2x Eagle's Sight
  4x Eyes of Argus
  8x Forced Awakening
  2x My Enemy's Enemy
  2x On the Qui Vive
  4x Precognition
  4x Spirit's Touch
  8x Telepathic Misdirection

Retainer [1]
  1x Mr. Winthrop

Assessment: While the deck did well as a blocker, the cards I needed for forward movement (Jack, Revolt, Constant Revolution) did not consistently come out, and, when they did, they were immediately blocked or Reversed.

The next time I'm in a tournament, I'll probably consider a more pro-active deck rather than a reactive one.

Sunday, August 05, 2012

2012 Asian Qualifiers: Deck List

Rose out of torpor to play in the Asian Qualifiers. I didn't have to, really, since, being one of the finalists last year, I was already assured of a slot in the Championships. The other thing is that, since the Asian Championships will be held in Japan this year, there is no way that I'd be able to go, anyway. Still, not having played since last year, I was eager to sit at the table and do some damage.

Since I wasn't playing for anything, I decided to have some fun, and play my disciplineless weenie deck, The Ewoks. Pretty mindless: get out as many minions as possible and swarm the table. At least, that's how it's supposed to work, in theory.

In practice, a weenie deck attracts too much table hate, as it'll put out too many minions for other players to handle. As it is, I didn't get a single victory point in any of the games I played, but I'd like to think that the other players were a little nervous, especially if the deck ran smoothly.

Here's the deck list for The Ewoks:

Crypt [18 vampires] Capacity min: 1 max: 2 average: 1.83333

1x Almiro Suarez          2  aus       Tremere:3
1x Arnold Simpson         2  pot       Brujah:3
1x Boy Toy                2  dem       !Malkavian:2
1x Carter                 2  cel       !Toreador:2
1x Doris McMillon         2  val       !Salubri:2
1x Gillian Krader         2  ani dem   Pander:2
1x Jesus Alcala           2  cel       !Gangrel:3
1x Kanya Akhtar           2  cel       Assamite:2
1x Krid                   2  obf       Nosferatu:3
1x Magdelena Schaefer     2  THA       Caitiff:2
1x Piotr Andreikov        2  aus       Tzimisce:3
1x Samson                 2  dom       !Ventrue:2
1x Sarah Raines           2  for       Gangrel:3
1x Sasha Miklos           2  chi       Ravnos:2
1x Zip                    2  ani       Ravnos:3
1x Huang, Blood Culti     1  pro       Pander:2
1x March Halcyon          1  for       Pander:2
1x Sandra White           1           Caitiff:3

Library [90 cards]

Action [14]
  4x Ambush
  9x Computer Hacking
  1x Fiendish Tongue

Combat [36]
  9x Concealed Weapon
  6x Dodge
  6x Fake Out
  3x Glancing Blow
  12x Lucky Blow

Equipment [19]
  4x .44 Magnum
  1x Deer Rifle
  4x Flash Grenade
  1x Leather Jacket
  9x Wooden Stake

Master [19]
  1x Direct Intervention
  7x Effective Management
  2x Fame
  4x Haven Uncovered
  2x Information Highway
  1x London Evening Star, Tabloid Newspaper
  2x Tribute to the Master

Political Action [2]
  2x Autarkis Persecution

Crafted with : Anarch Revolt Deck Builder. [Sun Aug 05 17:50:23 2012]