Sunday, September 22, 2019

Voting in V:TES

In V:TES, there are a number of strategies Methuselahs use to oust their prey and claim victory. The default, of course, is to focus on bleeding. Others resort to walling up, and using cards such as Smiling Jacks, Anarch Revolts, and Antedeluvian Awakening, in order to take out their prey. Still others use combat to frightening effect, torporing minions, leaving no one to block crippling actions. And then, there is voting.

Voting is a strategy that, while effective, is one I've not used effectively. More often than not, I get stymied by other voters on the table, or else, my lack of experience with the strategy causes me to make mistakes. Still, it's hard to deny that voting is probably, after bleeding, the most efficient way to get rid of one's play.

Essentially, the strategy involves bringing out vampires with titles (votes) and playing vote cards in order to burn pool from your prey. At the same time, voting is versatile in the sense that vote cards have access to a number of effects. While some, such as Kine Resources Contested (affectionately known as KRC), Conservative Agitation, and, for the Camarilla, Parity Shift, focus on burning pool, others, such as Autarkis Persecution, Consanguineous Boon, and Political Stranglehold, can be beneficial to the entire table.

Voting's versatility allows players to make deals with the rest of the voters on the table; oftentimes, all one has to do is throw in Bribes, and some players will vote in the affirmative, without considering the consequences of their vote (much like the current political atmosphere).

Other cards which provide flexibility and utility are Banishment, which sends a vampire back to the uncontrolled region, forcing the controlling Methuselah to influence it out again, if possible, and Anathema, which causes a targeted vampire to burn if it goes to zero blood.

Another card which I saw used to terrible effect in a janky deck was Might of the Camarilla, which was last reprinted in the 10th anniversary set, making it difficult to find. The strategy involved bringing out a Justicar (3 votes) or an Inner Circle (4 votes), and giving it Necromancy (NEC), which no current Justicar or Inner Circle possesses. Might of the Camarilla causes players to burn a vampire in the uncontrolled region, including the voting player. The Methuselah then has a minion act with Possession, which allows him to bring back a burned minion from the ash heap, or, using Mistress Fanchon's ability to search the library for minion cards, use the Sargon Fragment in order to gain superior NEC, which would make bringing burned minions out easy. In the game we played, before we knew it, he had 3 Inner Circles and 3 Justicars, and the vote totals were the highest I'd ever seen; it took 29 votes to defeat a called referendum. (More details on this janky deck in a future deck.)

Of course, if the table is opposed to one's votes, one can push the votes, and this is facilitated by the discipline Presence (PRE). With PRE, one can attempt to control the vote by playing cards such as Bewitching Oration and Awe. After winning a referendum, playing Voter's Captivation allows a Methuselah to gain blood and pool, depending on the winning margin of the referendum.

Combat defense for PRE voting begins and ends with Strike:Combat Ends (S:CE), of which Majesty is probably the most used, since it allows a minion to burn a blood to untap. If one is a little more aggressive, there is Catatonic Fear, which causes 1 point of unpreventable damage, or Unholy Penance, which is placed on the opposing minion and gives one +1 bleed against the Methuselah. Still, Majesty by and large is the go-to S:CE card. One of the challenges of S:CE is that it gets shut down by Immortal Grapple, which only allows hand strikes, so it's important to pack maneuvers in order to get away from dedicated combat decks.

All in all, voting is a versatile, effective strategy in V:TES, and, with the acquisition of Parity Shifts via the 25th anniversary deck (even if nerfed. I'm not going into that discussion.), I will probably try my hand at building a more focused voting deck. Bribes, anyone?

Tuesday, September 17, 2019

City Gangrel Rush

Back in June, I wrote about the City Gangrel, and how it managed to take a table. I thought I'd share the deck list, for the benefit of those who might want to try it.

Once more, the deck is meant to be multi-purpose, which helps in keeping people off-balance in dealing with it. At the heart of it is torporing opponent's minions, which allow the !Gangrel to run rampant. Whether it be Fame or Tension in the Ranks or The Path of Lilith, there are cards that will force other Methuselahs to burn pool. Diablerie, aided by the Conspiracy, allows the !Gangrel to remove difficult minions, although, of course, if an opposing Methuselah uses minions with Fortitude, it will make the !Gangrel's efforts to naught, to say the least.

Damage prevention is provided by Flesh of Marble or Leathery Hide. Not as effective as Fortitude damage prevention, but good enough in a pinch.

I use group 2-3 vampires because of Ellen, Zach, and Darrell, who all have the City Gangrel disciplines at superior.  Ellen, particularly, is useful because of her built-in Ambush ability. The other vamps serve as support and shock troops. 

Generally speaking, on a non-fortitude packed table, the City Gangrel have a good chance of taking it.



Deck Name:   City Gangrel Rush

Crypt: (12 cards, Min: 14, Max: 31, Avg: 5.83)
----------------------------------------------
  
  3  Ellen Fence                         aus CEL OBF PRO        8  Gangrel Antitribu          G2  Bishop
  2  Zachary                              for pre CEL OBF PRO   7  Gangrel Antitribu          G2
  2  Darrell Boyce                      CEL OBF PRO              6  Gangrel Antitribu          G2
  1  Harry Reese                         cel obf FOR PRO          6  Gangrel Antitribu          G3 
  1  Skryta Zyleta                      obf pot pro CEL             5  Gangrel Antitribu          G3 
  1  Scarlet Carson O'Toole       pro CEL                         4  Gangrel Antitribu          G3 
  1  Chandler Hungerford           PRO                              3  Gangrel                         G2
  1  Sadie                                   pro                                  2  Gangrel Antitribu          G2 

Library: (90 cards)
-------------------
Master (17 cards)
  4  Vessel
  4  Gangrel Conspiracy
  1  Campground Hunting Ground
  1  Fame
  1  Bay and Howl
  2  Haven Uncovered
  1  KRCG News Radio
  1  Path of Lilith, The
  1  Sudden Reversal
  1  Tension in the Ranks

Action (16 cards)
  2  Ambush
  1  Arson
  4  Bum's Rush
  4  Computer Hacking
  2  Fiendish Tongue
  3  Flurry of Action

Action Modifier (3 cards)
  3  Lost in Crowds

Combat (46 cards)  2  Acrobatics
  2  Amaranth
  7  Claws of the Dead
  4  Flash
  5  Flesh of Marble
  5  Leathery Hide
  6  Psyche!
  3  Pursuit
  6  Shadow Feint
  2  Sideslip  4  Wolf Claws

Retainer (2 cards)
  1  J. S. Simmons, Esq.
  1  Tasha Morgan

Combo (6 cards)
  2  Ritual of the Bitter Rose
  4  Swallowed by the Night