Saturday, September 26, 2026

The Osebo in the 2025 Nationals

Earlier this month, I wrote about the inclusion of the Laibon in the game, and of how niche it is to play a Laibon deck in official games. Still, that hasn't deterred me from trying, and in last year's Philippine Nationals, I tried out an Osebo deck that unfortunately, didn't quite work out the way I wanted it to.

The Osebo are the African equivalent of the Brujah, but instead of Presence as one of their clan Disciplines, they have Auspex. This means that in theory, the Osebo should be good in blocking, and with Celerity and Potence, they should be able to fight effectively. Since I enjoy playing with wall decks, I thought I'd try out an Osebo wall deck, and focus on using guns as the combat machine. 

Admittedly, using an experimental deck in a tournament such as the Nationals is always a risky venture, but there are times when I don't want to play safe and I would to see what happens when I try a rather janky deck in a tournament. 

The main vampire in the deck is the 6-cap Homa, who has all of the clan Disciplines at superior. I had Massassi in the crypt, but I was torn on whether to include her, since in today's meta, any vampire with a capacity greater than 8 can be hard to bring out. Still she had all clan Disciplines at superior, and her built-in rush action is always a plus in a combat deck. Abiku and Titi Camara had superior Auspex which I rely on more than Celerity, so I chose them to support the first two minions. 

The main mechanism of the deck was the 419 Operation, which is stackable and places pressure on the prey, as it moves one pool from the prey to the card, which can then be transferred to my pool. Since the Operation can only be burned by burning the Edge, the prey will be compelled to move forward in order to gain the Edge. 

Blocking would primarily be against bleeds, and for fighting, I used Concealed Weapons and guns. Just to see if it would work, I also put in Saturday Night Specials with Dragon's Breath Rounds for the extra danger of aggravated damage; I also put in some Rötschreck for insta-torpor. 

With janky decks, I just have to hope that I tuned the deck correctly, and the right cards would come out for me to work the table properly. Unfortunately, that didn't happen.

The 419 Operation is a +1 stealth action, but that's all the stealth that the action has. The Osebo have little means of generating stealth, and so the Operation was consistently blocked, and wasn't really a factor in the games I played in the Nationals. 

Combat was a little more effective, since the guns came out consistently, and I was able to do some damage, just not enough to be a factor.

Hindsight being what it is, I probably should have not relied too much on the 419 Operation, and perhaps used other means to put pressure on my prey. The same goes for the Saturday Nights and Rounds, since there will always be situations where I won't have the necessary cards in hand. I probably would have been better off using all .44 Magnums with Pursuit and Target Vitals to cause damage. 

The experience at the Nationals hasn't put me off using the Osebo; instead, it's motivated me to see what I can do to make the deck better. Perhaps I'll be able to put together a more dangerous Osebo deck in the future. 

The deck list:

Deck Name: Osebo with Guns (Philippine Nat'l)
Author: Eric Tomas

Crypt (12 cards, min=19 max=30 avg=6.08)
========================================
2x Massassi        9 AUS CEL POT QUI obf      Osebo:4
4x Homa            6 AUS CEL POT                     Osebo:4
2x Abiku            6 AUS POT cel obt                 Osebo:4
3x Titi Camara   5 AUS CEL pot                      Osebo:5
1x Ismitta           4 aus cel pot                            Osebo:4

Library (90 cards)
==================
Master (16; 4 trifle)
----------------------
1x Archon Investigation
1x Base Hunting Ground
1x Dreams of the Sphinx
1x Heidelberg Castle, Germany
1x KRCG News Radio
1x Mbare Market, Harare
1x Millicent Smith, Puritan Vampire Hunter
2x Rötschreck
2x Smiling Jack, The Anarch
4x Vessel
1x WMRH Talk Radio

Action (10)
------------
8x 419 Operation
2x Legend of the Leopard

Ally (2)
---------
2x Procurer

Equipment (7)
--------------
3x .44 Magnum
1x Bowl of Convergence
3x Saturday-Night Special

Retainer (1)
-------------
1x Shaman

Reaction (26)
--------------
2x Eagle's Sight
7x Eyes of Argus
1x Forced Awakening
2x My Enemy's Enemy
6x On the Qui Vive
8x Telepathic Misdirection

Combat (28)
------------
6x Concealed Weapon
3x Dragon's Breath Rounds
5x Psyche!
8x Pursuit
6x Taste of Vitae
 

 

Saturday, September 12, 2026

Playing with the Laibon

In 2005, White Wolf released the Legacies of Blood (LoB) set, with the accompanying Ebony Kingdom (EK) expansion in 2009, to introduce the Laibon, the clans, or legacies, of vampires that populate Africa. The set was composed of 4 clans: the Guruhi, the Ishtarri, the Akunanse, and the Osebo, and each had their respective starter deck. In addition, bloodlines, first introduced in 2001, also had cards in the LoB set to help augment them; to some extent, this made it more difficult to be focused on building a Laibon deck. Still, the set had promise and had some interesting mechanics, although I can't recall if they were used a lot. 

One of the key features of LoB aside from the new clans was the introduction of Orun and Aye trifle master cards. Aye and Orun are the modes of morality followed by the Laibon: Aye represents "Earth" and is how the Laibon deal with humanity, while Orun represents "Heaven" and reflect how the Laibon deal with the supernatural. 

In the game, Aye allows Laibon minions to cancel frenzy cards and to wake as a reaction, if the minion has three Aye on it. Orun, on the other hand, treats the vampire as having a higher capacity and gives the vampire an extra vote for every three Orun it has. Realistically, this made using these cards difficult, since a player would have to pack at least three of either to make having it worthwhile. Card space being a premium, I can't recall an instance in my experience wherein a player tried using this in a game.

Another feature of the Laibon is the introduction of the Abombwe Discipline, which reflects the vampire's affinity to its Beast; it is one of the clan disciplines of the Akunanse. In the game, the discipline acts similar to Protean, although the number of Abombwe cards are quite limited, with only 13 available cards. 

Like other factions, the Laibon have titled vampires: the magaji, who are numerous, and the Kholo, who is unique and clan-specific. Both titles have 2 votes in referendums.

Because of their limited numbers, few Laibon decks have been successful in tournaments, with few decks winning beyond the set's initial release. With the release of 5th edition, it's unlikely that new Laibon cards or sets will be published, since V5 seeks to streamline the game, as demonstrated by the revisions to such clans as the Ravnos and the Tzimisce, among others. 

Still, the allure and the challenge of making the Laibon work has gotten to me, particularly with the Osebo, which is the only Laibon clan I've actually worked with and built a deck of. With its discipline set of Celerity, Potence, and Auspex, I was envisioning building a block and fight type of deck; I used such a deck in last year's Philippine Nationals, with little effect. I'll write about that in my next post. 

The Laibon would be difficult to find nowadays, with the sets being more than 15 years old. Still, they make for an interesting challenge for the intrepid deck-builder.  


 

 

 

Saturday, August 29, 2026

A Belated ACC 2025 Account

Today, veteran players from Metro Manila are descending upon Calamba, Laguna, to participate in a local tournament, Pangil sa Pangil. Unfortunately, I am unable to attend due to stuff needed to do in the house, so I will try to catch up on V:TES stuff.

Last year, the Philippines hosted the Asian Continental Championships (ACC), and it was held in Whimsy Cafe last September 6, 2025. About 40 players, with three coming from Japan and one from Taiwan, participated, making it one of the largest numbers of players in the region. After three rounds and a finals table, local player Micon Garcia won it using a weenie-Computer Hacking deck, which basically blazed its way through to the finals.  

As luck would have it, there were a number of similarities between Micon's deck and the deck I used in the ACC, as both of us relied on weenies and Computer Hacking. However, in my case, I opted for a little more combat flavor, as well as a slight sprinkling of Dominate. 

I focused on using group 2-3 vampires with a capacity of 1-2. To bring them out, I had cards such as Effective Management, Powerbase Montreal and Information Highway to facilitate their coming into play. 

For the pool management, I included Tribute to the Master and Autarkis Persecution; the latter would always be a gamble, since I didn't have votes to push it, and instead relied on the need of the players' on the table for pool. 

For the forward movement, I added an Anarch aspect, with Anarch Revolt and Constant Revolution available to put some pressure on players. I also added Antedeluvian Awakening for the same purpose. Naturally, Computer Hackings were readily available, with some Camera Phones for the extra bleed push.  

Since I had a number of vampires with basic dominate, I also included some Deflections just in case an opportunity came to bounce a bleed. 

Of course, I added a combat module consisting of .44 Magnums and Wooden Stakes, with Concealed Weapons, Fake Outs and Lucky Blow all included to put some hurt, as well as the occasional torpor of an opposing vampire.  

When I look at the deck list, I realize what a toolboxy deck it was. It had some bleed, and some combat, and relied on sheer numbers to overwhelm the opposition. While it wasn't as single-minded as Micon's deck, which I believe focused solely on bleeding opponents out, the Ewoks deck was fun to play. (decklist below) 

The deck worked relatively well, especially when opposing players were not ready to deal with so many minions in play. I was fortunate that I didn't encounter Aranthebes, the Immortal, which would nerf the bleed of my minions, or had to face a referendum of Ancilla Empowerment/Anarchist Uprising, which would have knocked me out. In the end, I had a GW, and around 7-9 VPs, which landed me in 9th place. Not enough to make it to the finals, but respectable.

All in all, last year's ACC was fun, as I got to play against a lot of different players, which made me think hard and plan ahead on how to best use my deck. This year, the ACC will be in Japan, so I will likely participate in the local CACC (Cannot ACC) tournament. 

The ACC 2025 field. Image from the Philippine VTES Community feed. 

Deck Name: The Ewoks 1.1
Author: greyet

Crypt (22 cards, min=4 max=8 avg=1.73)
======================================
1x Almiro Suarez                     2 aus          Tre:3
1x Arnold Simpson                    2 pot          Bru:3
1x Boy Toy                           2 dem          !Mal:2
1x Carter                            2 cel          !Tor:2
1x Christine Boscacci                2 dom vic      Pan:2
1x Doris McMillon                    2 val          !Sal: 2
1x Jesús Alcalá                      2 cel          !Gan: 3
1x Kanya Akhtar                      2 cel          BanH:2
1x Krid                              2 obf          Nos:3
1x Marciana Giovanni, Investigator   2 dom          Gio:2
1x Mustafa Rahman                    2 dom          Tre:2
1x New Blood                         2 san          BBro:ANY
1x Ohanna                            2 dom          Mal:2
1x Samson                            2 dom          !Ven:2
1x Sasha Miklos                      2 chi          Rav:2
1x Zip                               2 ani          Rav:3
2x Anarch Convert                    1              Cai:ANY
1x Huang, Blood Cultist              1 pro          Pan:2
1x March Halcyon                     1 for          Pan:2
1x Royce                             1 dom          Pan:2
1x Sandra White                      1              Cai:3

Library (90 cards)
==================
Master (27)
------------
6x Anarch Revolt
1x Antediluvian Awakening
1x Archon Investigation
6x Effective Management
2x Information Highway
1x KRCG News Radio
2x Parthenon, The
1x Powerbase: Montreal
1x Seattle Committee
4x Tribute to the Master
2x Twilight Camp

Action (14)
------------
12x Computer Hacking
2x Constant Revolution

Political Action (4)
---------------------
4x Autarkis Persecution

Equipment (14)
---------------
5x .44 Magnum
4x Camera Phone
5x Wooden Stake

Reaction (6)
-------------
4x Deflection
2x Delaying Tactics

Combat (25)
------------
10x Concealed Weapon
5x Fake Out
8x Lucky Blow
2x Target Vitals


 

 

Saturday, August 01, 2026

Rising Out of Torpor 2026

I didn't realize it's been almost three years since my last post. So much has happened in the game since then. 

V5 Expanded

When the 5th edition of the role-playing game (RPG), also known as V5, Black Chantry Productions (BCP), which publishes the card game made major changes to the cards. In particular, BCP tried to streamline the game to make it easier for new players to jump in. 

In doing this, clans such as the Ravnos, Tzimisce, Lasombra, the Followers of Set (now known as the Ministry), the Assamites (now known as the Banu Haqim) and the Salubri had their unique Disciplines (Chimerstry, Vicissitude, et al) removed and replaced with the more standard Disciplines (Click here for the summary of changes.). To keep the unique flavor of the affected clans, clan-specific Discipline cards, such as the Hunger of Marduk (specific to the Banu Haqim) were introduced. 

At the same time, the number of the clans' default sects were changed, with the introduction of more Anarchs. The Ravnos, the Tzimisce, and the Ministry all joined with the Brujah and Gangrel, while the Lasombra and the Banu Haqim joined the Camarilla, although a number of the Lasombra remain independent. Also, along with the Pander, the Caitiff are now considered a unique clan. 

Meanwhile, for the Lasombra and the Giovanni, along with those clans and bloodlines using Necromancy, a new Discipline, called Oblivion, was introduced. This replaces Obtenebration and Necromancy, and retains the flavor of both Disciplines. In addition, the Giovanni, along with related bloodlines such as the Nagaraja, the Samedi, and the Harbingers of Skulls, were reorganized under a new clan called the Hecata. 

One sect, though, remained undeveloped until recently. In V5, the Sabbat are largely absent, being involved in the Gehenna War that is ongoing in the Middle East. Recently, BCP released new Sabbat starter decks, and introduced a new mechanic, the Paths, which, in the game, are alternate moral guidelines to illustrate the inhumanity of the Sabbat vampires. So far, four Paths have been introduced: Caine, Cathari, Death and the Soul, and the Power and Inner Voice. Each Path has a specific focus; for example, the vampires of the Path of Caine are combat oriented. 

The Path decks also introduce two-way cards, wherein a vampire can use the card if it possesses either Discipline on the card. This is because the Path crypts are made up of vampires from different clans; the antitribu label will no longer be used in V5. However, one can still use antitribu decks alongside the Path, as a vampire can burn a blood during the influence phase in order to follow a Path. Given the potency of some of the Path cards, this is a welcome mechanism for those who are loath to give up their antitribu decks.  

BCP has released two types of sets for each of the clans: a starter deck, and a New Blood set that helps expand the starter; the Sabbat will receive its New Blood sets in the future. The starter decks, though, are playable right out of the box, so new players can jump right into a game with a minimum of expense.  

The release of new decks and cards has reinvigorated the local scene, with several play areas emerging from the darkness. From Laguna to Metro Manila to Iloilo, the game has proliferated and come alive. 

The Tournament Scene

With the release of V5, along with the end of the pandemic, the local tournament scene is lively and vibrant, with several set tournaments happening every month or year. 

For example,

V5 only - Introduced by the play group in Hobbies and Sheets Play Center in Makati, this is a monthly tournament wherein players bring decks composed of V5-legal cards only. This makes it easier for new players to get into the tournament scene as they don't need to know the long legacy of the card game in order to do well. I haven't played in these tournaments because my own knowledge of V5 is still a little shaky; I haven't played many V5-type decks, and I'm not sure if I can play cards from older sets that are V5-legal, for one. 

Basagan ng Bungo (BnB) - formerly known as the King of Combat tournament, the tournament is a celebration of the birthday of the Prince of Quezon City, Richard Barnett, the King of Combat. In addition to the regular victory conditions, BnB includes a new mechanism: players get points for torporing and burning vampire and minions. The player with the most kill points at the end of the bloodbath is crowned the King of Combat.

Philippine Nationals - This is the annual national tournament, where players from all over the country compete for the national crown. This year's national was held in June, but I was unable to attend because of personal reasons. This year, Dr. Roy Caamud won the national title with his Anarch Barons deck.  

Cannot ACC (CACC) - Another innovation by Prince Barnett, the CACC is organized for those players who are unable to go abroad to compete in the Asian Continental Championship (ACC). Last year, there was no CACC, because the Philippines was the host of the ACC, so a lot of local players managed to compete. This year, the ACC will be held in Tokyo, so there will definitely be a CACC this year. 

And that should cover the last three years in a nutshell. Moving forward, I hope to write a regular post at least twice a month; my desired schedule would be once a week. 

Also, please note that I am not an expert in the game, only an enthusiast, so if I post deck concepts and other musings here that aren't quite kosher, let me know so I can correct myself and improve. 

Here's to the game that I have enjoyed and loved for more than two decades. Let the bleeding begin once more. :D 


 

 

 

 

Monday, November 27, 2023

Methuselahs Rising: Barnett's Birthday Basagan ng Bungo (tournament)

 

Vampire: The Eternal Struggle (V:TES) players once more converged at 89 Panay for two purposes: one was to celebrate the birthday of veteran V:TES player Richard "Carding" Barnett, and to participate in the first official post-pandemic V:TES tournament. A total of 17 players came together for a day of V:TES.   

While the tournament was an officially sanctioned tournament, there was an additional mechanic added, in honor of Carding's love for combat decks. Thus, points would be awarded for torporing or burning minions, with the one garnering the most point being named the King of Combat. Hence, the tournament was named "Barnett's Basagan ng Bungo" (Barnett's Skull Smashing), as it was likely that there would be a lot of downed or burned minions at the end of it.

In an official V:TES tournament, the players may use only one deck throughout, with no sideboarding or revising of the deck. Players get a victory point (VP) for ousting their prey, and a game win (GW) for getting the most VPs in a round. There are other ways of gaining VPs, but these are the basics (since this is my regular blog, I won't bore you with the gory details. If you wish, you can visit my V:TES blog for those.).

For this tournament, I decided to use my City Gangrel deck, which focuses on stealth and aggravated damage to get things done. Given the likely combat-heavy metagame, I felt that this strategy would help me gain both VPs and kills. In addition, the City Gangrel have the card Gangrel Conspiracy, which protects the minion from the blood hunt that results from diablerie, that action of burning a vampire in torpor (knocked out; once more, I'll try to keep this relatively understandable). 

I eschewed using a Fortitude-based deck, which would have provided more protection against combat decks, but needed a lot of cards to really get going. I have a number of decks that use FOR, but I wasn't too confident of their current builds, as they relied on the bigger vamps, which could take time for me to set up. With the relative smaller sizes of the City Gangrel, I felt that they would be able to get out and do damage more quickly. 

In the first round, I got stymied by my prey, as Paul Tio, who eventually took our first round table, had built a relatively standard Gangrel deck out of the newer 5th edition starter deck and the accompanying New Blood pack .The Gangrel do have FOR built in, which meant Paul's minions could shrug off my City Gangrel's damage. I couldn't get through, and the Gangrel blazed through the table to give Paul the table win.

In the second round, it seemed like the same, as my prey, Faust, had brought out the Gangrel antitribu Enkidu, the Noah, one of the biggest combat monsters ever. However, since the Noah only had basic FOR, Faust had to rely on using the damage prevention provided by the Noah's main Discipline, Protean (PRO), and found himself immediately torpored, courtesy of his prey Jason's use of the Ivory Bow . Enkidu was then destroyed by one of Jason's Nephandi, which pretty much crippled Faust for the rest of the round. 

On my side of the table, my predator, Haig, had brought out his ever-reliable Potence (POT) weenies, which hit for a lot. However, since Haig's deck was completely focused on bashing the heck out of his opponent's minions, there was no damage prevention, which allowed my City Gangrel to send a number of his minions into torpor, and burn them via diablerie. 

Jason's deck appeared to be a mix of the Rise of the Nephandi starter deck and the Fall of London set, and he had brought out a number of allies, which made it difficult to get through. Eventually, however, after I had ousted Faust, I simply concentrated on using stealth to get my bleeds through, instead of trying to destroy Jason's minions. Unfortunately for me, it left me with only Ellen Fence, my main vampire standing, which allowed Haig to oust me as the round time was running out. That gave both me and Haig 2 VPs.

I was not able to stay for the finals table, but it was interesting for the fact that one of the finalists, Mara Narciso, using a Nosferatu combat deck made it to her first Finals table, courtesy of her first table win ever. The tournament organizer Joscar Malacaman, won the tournament using a Banu Haqim deck that apparently relied on stealing blood from opposing minions and Anathema, a vote card that caused a target vampire to burn once they were out of blood. Haig, predictably, had the most kills in the tournament, and retained his title of King of Combat.

All in all, it was a fun day, as there were games galore, both official and friendly, and of course, the delicious food provided by 89 Panay. While I didn't make it to the Finals, I did have fun with the City Gangrel deck, which probably means I'll be tweaking it for future use. 

First round action. Image courtesy of Richard Barnett






Monday, October 16, 2023

Rising Out of Torpor 2023

 

Last Saturday, more than a dozen Vampire: The Eternal Struggle (V:TES) players descended on 89 Panay to play V:TES. For a number of us, it was the first time to play since before the pandemic. In my case, I had played with two friends a few months ago, but, since V:TES is generally better when there's four or more players, it was merely a taste of what went through last Saturday.

V:TES is the card game created by Richard Garfield, the creator of Magic: The Gathering (M:TG), and is based on Vampire: The Masquerade (V:TM) the popular vampire role-playing game created by Matt Rein Hagen. Instead of wizards battling for supremacy, the game sees the players as Methuselahs, ancient vampires orchestrating moves planned over centuries to influence the world. The game is built for a multi-player set-up of around 4-5 players, which means that table dynamics usually involve making (and breaking) deals with your opponents. It would be too much to try to explain the rules of V:TES here; you can go here to learn more about this game. 

89 Panay is an outdoor resto-bar-cafe along Panay Ave., and serves a variety of food, including breakfast meals, sandwiches, and grilled meats and seafood. While it's a little on the pricey side, each meal is sumptuous, especially the breakfast meals, which can probably feed two people. Its proprietor Rommel was on hand to welcome the players and while the game intrigued him, he was more content to watch the Meths take each other on.

In my case, I hadn't been able to tune any of my decks since before the pandemic, but I was able to play three games with three different decks. With me making the slow rise to torpor, I'll likely try to write more often in this blog, with the next post being about the decks I used last Saturday.

The game continues to evolve and grow, with Black Chantry Productions continuing to come out with new decks and cards on a regular basis. The RPG has also evolved, with a number of vampire clans going through some major changes, as part of the game designer's attempts to attract new players into the game. Similarly, V:TES has also evolved, incorporating the RPG changes into the cards, which then provide the spark for new deck designs.

While I'd love to introduce the game to my students, I can't, since V:TES is still basically a horror game meant for older players. The themes, as well as a good number of the card images, would not be suitable for the levels that I handle.

Aside from the games itself, it was a first-time meet-up with some of the other players in Metro Manila for me. While I've been following some of the games on Facebook, I had not yet met a number of these new and old players, and I was glad to finally make their acquaintance. The games last Saturday also brought a number of veteran players out of torpor, that term of course referring to vampires who've gone into a deathlike hibernation status. Thus, it was an afternoon and evening of games and conversation.

Last Saturday's gathering showed that V:TES remains alive and ready for those interested to learn the game. Hopefully, game sessions such as these will become more common as the days go, with official tournaments becoming a thing once more. Such excitement to come!

My second round table. Mine are the cards on the lower left corner.



Wednesday, December 25, 2019

A Christmas Post - Stealth Bleeder Deck

Well, it's been a particularly busy two months, which is why I haven't been able to write anything. However, with the Christmas season and break, I may be able to finish the year with one or two posts.

In my last post, I wrote about stealth-bleed, and about the ways and means one would have to use in order to deal with it. I also included Johann Ong's Asian Continental Championship (ACC) deck, which, I have to point out, isn't that aggressive a stealth bleed deck, since it relies solely on Dementation (DEM) to get its bleeds through. However, given the right mix of table dynamics, the 2-3 stealth stemming from Confusion (+1 stealth, +1 bleed), Deny (+1 stealth at superior), and Mind Tricks is often enough to get the job done. In Johann's case, it made him the ACC champ.

 That being said, Johann's win, along with the spirited discussion that ensued from my stealth bleed post, spurred me to try to build my own stealth bleeder, using Obfuscate (OBF) and Presence (PRE). The deck list below is already modified from my testing the draft deck.
 
I originally centered it around Isouda de Blaise, but, as a 7-cap, she's too large to bring out quickly, and I wanted the deck to be speedy. So, instead, the center is now around Herbert Westin and Renenet, who both have Obfuscate and Presence at superior, and, at 5 capacity, are relatively quick to come out. I'm still not sure about whether to keep Antoinette, or swap her out with a 5-cap with obf and pre. I'll probably come to a clearer decision after testing this deck.

The weapons module of 4 Concealed Weapons and 4 .44 Magnums is also something I'm thinking about. A possibility is that I do away with it, and include other cards that prevent blocking, such as Misdirection or Anarch Troublemaker. Once more, testing will tell me what I need to do.

At any rate, this is a work in progress, so comments are always welcome.

A most merry Christmas to all!
 

Deck Name:   Stealth PRE Bleeder (3-4)

Crypt: (12 cards, Min: 18, Max: 21, Avg: 4.91)
----------------------------------------------
  1  Antoinette                           cel obf AUS PRE          6  Toreador                   G3  Primogen
  2  Herbert Westin                    pot OBF PRE                5  Brujah                     G4
  2  Renenet                               ser OBF PRE                5  Follower of Set            G4 
  1  Axel Von Anders                cel obf pot PRE             5  Brujah Antitribu           G4 
  1  Evan Klein                          aus dem pre OBF          5  Malkavian                  G3 
  1  Louis Fortier                        aus dom for obf pre      5  Ventrue                    G4 
  1  Louis Fortier (ADV)            aus dom for obf pre      5  Ventrue                    G4
  1  Cristos Mantigo                    aus cel dom obf pre      5  Toreador Antitribu         G3
  1  Robin Withers                      dom obf pre                   4  Ventrue                    G4 
  1  Tock                                     obf pot pre                     4  Nosferatu Antitribu        G3 
   

Library: (80 cards)
-------------------
Master (11 cards)
  2  Dreams of the Sphinx
  1  Effective Management
  1  Information Highway
  1  Perfectionist
  1  Rack, The
  1  Sudden Reversal
  4  Vessel

Action (18 cards)
  1  Conceal
  9  Enchant Kindred
  2  Forgery
  3  Legal Manipulations
  3  Public Trust

Action Modifier (18 cards)
  4  Aire of Elation
  2  Cloak the Gathering
  2  Elder Impersonation
  4  Faceless Night
  2  Forgotten Labyrinth
  4  Lost in Crowds

Combat (21 cards)
  6  Behind You!
  4  Concealed Weapon
  5  Majesty
  6  Unholy Penance

Equipment (8 cards)
  4  .44 Magnum 
  2  Camera Phone
  2  IR Goggles

Combo (4 cards)
  4  Swallowed by the Night