Friday, July 19, 2019
Janky Stuff - Hermanas Hambrientas (concept deck)
In my previous post, I tackled the difficulty of using the Blood Brothers bloodline
Still, rising to the challenge, V:TES players have tried to make workable Brothers decks. I remember that, before I came into the game, someone using a Chicago circle deck managed to win a tournament, while my friend Paul has tried out the newer Budapest and Kiev circles.
Juggernaut of VTES had an idea to use the Mexico City Circle minions, which ties into my own deck concept.
In the role-playing game accessory, Mexico City by Night, the Las Hermanas Hambrientas (a.k.a. the Hungry Sisters) were an experiment by Tremere antitribu Elena Mendoza Vasquez to study whether the Blood Brothers were capable of creating new vampires (All other Blood Brothers are sterile, incapable of Embracing new vampires.). While Vasquez apparently succeeded, the result was a vampire that burned blood at a high rate (hence the "burn 2 blood" text on the Hermanas card). After the Tremere antitribu, including Vasquez, were obliterated in 1999, one of Vasquez's experiments escaped her chantry when an unsuspecting Harbinger of Skulls searched her lab. Now loose in the slums of Mexico City, the Hermana has continued to spawn, and now there are 20 Hungry Sisters, all starving for blood.
In V:TES, there are two Hermanas cards, the Mayor (4-cap, for san pot) and the Menor (2-cap san pot). Both burn 2 blood upon being controlled, else they burn. While this may be a rather difficult handicap, there is a way around it, although it's also tricky. The master card, The Hungry Coyote, gives Sabbat vampires +1 hunt, which means that, when either Hermana hunts after being influenced out, they'll be up to full capacity (unless they're blocked). While there are other blood gainer cards, such as The Rack or The Coven, the Coyote is probably the best bet to bring the Hermanas back up to full blood capacity.
For this deck, the main point of it is to bleed using Walk of Caine, aided by Stealth provided by Shell Game. If caught, one uses the Hermanas' Potence to fight.
And then, of course, there's Angelo, who can be part of any circle. By using his superior Sanguinus, one can use Unwholesome Bond in order to facilitate a number of Hermanas coming out at the same time.
The nasty surprise here would be Angelo using Coagulated Entity, with a lot of Hermanas in play. It could mean a ton of hurt for the opposing minion.
I haven't put this deck together, so I have no idea how it's going to do at a table. As Juggernaut observed in his own post, it's also a forward-moving deck, so defense is pretty much nil, unless you use the Haven Uncovered or Ambush on your predator's minions.
Also, this deck concept still has no Fortitude, so combat is going to be a little tricky, unless I go Juggernaut's route, and use Thrown Gates instead of Undead Strength. I may still try that instead of this current build, and I might also go to 90 cards in order to include some Fortitude damage prevention, but, for now, for better or for worse, here is the Hermanas deck (with Angelo).
Deck Name: Hermanas and Angelo
Crypt: (12 cards, Min: 8, Max: 22, Avg: 3.5)
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2 Angelo pot vic CEL FOR SAN 7 Blood Brother G3
4 Hermana Hambrienta Mayor for pot san 4 Blood Brother G4
6 Hermana Hambrienta Menor pot san 2 Blood Brother G4
Library: (80 cards)
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Master (15 cards)
4 Agent of Power
2 Haven Uncovered
1 Fame
3 Tribute to the Master
2 Effective Management
3 Hungry Coyote, The
Action (18 cards)
6 Computer Hacking
2 Coagulated Entity
6 Unwholesome Bond
4 Ambush
Action Modifier (16 cards)
6 Walk of Caine
6 Shell Game
4 Claiming the Body
Combat (27 cards)
2 Free Fight
3 Coordinate Attacks
4 Octopod
6 Brother's Blood
8 Undead Strength
4 Brute Force
Equipment (4 cards)
4 Laptop Computer
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2 comments:
I actually have my version of this deck, and locally it's been quite powerful. I dont use angelo, just a new blood. Hungry Coyote is awesome. I dont bother with combat, pother than claiming the body if I'm blocked. I have plenty of girls out so I can rescue if someone starts targeting me directly, comraderie for bleed defence and just shell game / walk of caine as the main game plan.
When I first started I tried using early crusades, especially if you're going 2nd, as majority of the time, you can get a title or two before anyone can stop you, then use Con.Boon to bloat where needed, and it did work, but I ditched it to be more ruthless in the bleed.
Life in the City helps a lot too.
Thanks for the comment. It''ll come in handy when I put this deck together.
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