Over in our local group chat and during our games, I learned about the term, "janky,"; in the Oxford Dictionary, the term, which is of unknown origin, it means "of extremely poor or unreliable quality." In the game, specifically, it means using card combinations or crypt discipline combinations that are either so weird, or funky, or strange it makes other players wonder why the hell you decided to use that.
I lost track of the discussion thread in the group chat, but some of the more recent concepts included a discussion on political combat and splashing in a Discipline such as Thaumaturgy (THA) to make use of cards such as Rego Motus (damage prevention) and Magic of the Smith (equipping something).
In my case, I'm not sure if it counts as janky, but I used to have an obsession with the Well-Aimed Car:
As you can see, the card is pretty cornercase, meaning it's not really that useful. One, it can only be used at long range, and, two, it can only be used after the first round of combat. This means that, when getting into a fight, you have to survive the first round, press for the second round, and then maneuver to throw it on a minion. Still, it was compelling enough for me to build a deck around it, which I nicknamed "Flung Junk" because it relied on long-range combat.
I chose to use mostly Brujah and Brujah antitribu for this deck: one, they had the Celerity (CEL) and Potence (POT) Disciplines, necessary to throw stuff, and they had Presence (PRE), which constituted one of the means for me to oust, namely bleed modifiers.
There are four Potence combat cards wherein one can throw something: Thrown Gate (which has a built in maneuver), Thrown Sewer Lid (No maneuver, but a press at superior), Stunt Cycle (damage and damage prevention, but can be countered by a vampire with CEL), and, of course, the Well-Aimed Car.
The centerpieces of the crypt revolved around Amelia and Jacko, two Brujah antitribu, whose specials, Amelia being able to get into combat with weenies, and Jacko having an extra strike that does not count against the strike limit, made them fairly useful. A good number of the vampires in the crypt (Amelia, Jacko, Sela, Miguel Santo Domingo, and Sir Ralph Hamilton) also had POT and PRE at superior, which allowed me to pack Iron Glares, mainly for the bleed modifier (+2).
The deck was janky because the combination for the Well-Aimed Car did not come out consistently, although, when it did come out, it was glorious. The most memorable victim of the Car was the Setite Sarrasine, who went down after the combat.
Looking at the current deck list, I would probably remove the Blurs and the Flurry of Actions, and put in tech that might help me move more forward. Admittedly, there is no intercept in this deck, since I envisioned it to be more proactive than reactive, although I might consider placing light intercept in, considering the current metagame. Still, it would probably compel me to up the library to 90, and I'm not sure what that would do to the probabilities.
At the same time, in the current local metagame, a good number of players pack damage prevention, namely Fortitude, that would trump the damage done by the Flung Junk. If you look at the deck list below, there is no damage prevention in the deck; it relies mainly on long-range combat. This makes it vulnerable to the same type of combat, which means I would have to look for a way for the vamps to get back the blood. Perhaps more Tastes? Or maybe a Procurer or two?
As I write this post, I'm getting ideas in my head regarding how I would tinker with the deck, so it's possible, the next time I play the Flung Junk deck, it may be more potent.
Deck Name: Flung Junk
Crypt: (12 cards, Min: 21, Max: 30, Avg: 6.41)
----------------------------------------------
2 Amelia CEL POT PRE 7 Brujah Antitribu G2 Bishop
1 Evangeline cel pot pre 4 Brujah Antitribu G2
1 Henry Taylor cel pre pro POT 6 Brujah Antitribu G3
2 Jacko obt CEL POT PRE 8 Brujah Antitribu G2
1 Miguel Santo Domingo cel for POT PRE 7 Brujah Antitribu G3
1 Pug Jackson for pre CEL POT 6 Brujah G3 Primogen
1 Rigby aus pot CEL PRE 5 Brujah Antitribu G2
1 Sela cel obt POT PRE 6 Brujah Antitribu G2 Bishop
1 Sela (ADV) cel obt POT PRE 7 Brujah Antitribu G2 Archbishop
1 Sir Ralph Hamilton cel ser POT PRE 6 Brujah G3
Library: (80 cards)
-------------------
Master (10 cards)
4 Blood Doll
1 Celerity
1 Fame
1 Gang Territory
2 Haven Uncovered
1 Path of Lilith, The
Action (16 cards)
3 Ambush
3 Bum's Rush
6 Enchant Kindred
3 Flurry of Action
1 Intimidation
Action Modifier (2 cards)
2 Iron Glare
Combat (52 cards)
4 Blur
8 Flash
4 Increased Strength
4 Psyche!
5 Pursuit
4 Sideslip
2 Stunt Cycle
6 Taste of Vitae
8 Thrown Gate
5 Thrown Sewer Lid
2 Well-Aimed Car
4 comments:
There's a nice deck from a dutch player that has a similar premise, he even managed to win a tournament with the deck in 2004. Granted, there's no well-aimed car in it, but 15 Thrown Sewer Lids are a lot of metal to throw at your enemies, too.
Thrown Junk.
Would you happen to have the decklist for it? Or is it in the tournament deck archive?
I have added the link to the deck on Secret Library in the 1st commect. But in case the link is not working, the name of the deck is "Thrown Junk & Sexy Tricks". Won a tournament with 18 players in the Netherlands on April 18th, 2004.
interesting deck. Quite simple to use. i'd probably cut down on the Lids, and maybe the Contract, among others, to pare down the deck to around 80 cards.
Post a Comment